Dec 08, 2005, 07:25 PM // 19:25
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#501
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: future express
Profession: R/Mo
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where do you reckon they will put the assasin trainers?
i thought about that place miles away from anything, where aidan the ranger trainer is near with all those bloody spiders.
the thingymo said the assasin came from a trade town and that town looks pretty damn tradey to me
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Dec 10, 2005, 12:45 AM // 00:45
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#502
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Theres A Frog On My [Cape]
Profession: W/
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AHHHHHHHHHHH! I'm sick of assasins! They are EVERYWHERE! Why doesn't arena net make up a class? I think that a Summoner class would be nice, even though that has been somewhat done before.
I think it would be pretty funny if the new class was nothing like an assasin. Then Anet could finally say, 'Gotcha Noobs!'
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Dec 10, 2005, 08:55 AM // 08:55
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#503
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Desert Nomad
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Quote:
Originally Posted by The Primeval King
Why doesn't arena net make up a class? I think that a Summoner class would be nice, even though that has been somewhat done before.
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Hmm lets see, you can play a necromancer now, which summons undead. How would that be different from what exists already? Oh yeah thats right, it would go the cliche' final fantasy route and step on the already sore toes of the elementalist class. Wait, what is that you say, make them a support role only? Hmm lemme think about this, you know rangers summon these things called spirits, that augment everything within range. Well, what else is there to summon, semi-permenant equipment? What is the point when everything is standardized for pvp anyway? I know, have it be something better, but without a counter. Er wait, thats why hundred blades was turned eliete because it was easy to abuse with illusionary weapon. In a sense we have had summoned weapons all along.
The idea is to create something that would function differently than what exists already. There is not much point in re-creating something that already exists within the game already. There is a melee character, there is a wilderness/archer character, there is a "magician", there is a manipulator (mesmer), there is a necromancer, there is a healer (monk). The only thing that is missing is something that mimics enemies (shape shifter), and a character designed around stealth and finesse (assasin). They could have just as easily called it a thief or a rouge instead of an assasin. In the end does it really matter?
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Dec 10, 2005, 09:26 AM // 09:26
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#504
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Banned
Join Date: Apr 2005
Location: In my head
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No matter what class ANET comes out with there will ALWAYS be whiners and complainers. "Waaaa this is so unoriginal. Waaaaa this is so lame. Waaaa it's overpowered/underpowered"
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Dec 10, 2005, 10:40 AM // 10:40
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#505
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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Speculations, speculations...
what the heck..I'll do it too
Dual wield is a must!
Armor must be feeble....
Stances, is a must, better than ranger, better than warrior...
Conditions...will probably be the same as any other , but they will add one that is more gravely...heheh
Another class they will implemement ??
They will for sure copy WOW. Why ? Now thats success. If u cant do as well as your competitor copy him and do well.
There will be a dwarf / Char class for sure. The renegade Char champion....oh what a story line....IT WILL HAPPEN!
Just wait and see...
or Jeff Strain is no friend of mine...
he he
Ratatass
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Dec 11, 2005, 04:09 PM // 16:09
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#506
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Academy Page
Join Date: Dec 2005
Location: Ireland
Profession: A/
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Quote:
Originally Posted by Sekkira
I don't get it though. You mention assassin in an RPG and people go "OMG A NINJA". Ninjas aren't the only assassin in existance. There are plenty of other assassins varying from each culture.
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emm ninjas werent necessarily assassins, even so you tell them nooBs !
I'd be an assassin (and hence *must* be a ninja) with a .303 rifle from a rooftop...
An assassin by definitionis someone who kills people for money.
But the name generally gives illusions of more 'class' and 'finess' that a hitman
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Dec 12, 2005, 12:01 AM // 00:01
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#507
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Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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assassin from the word hashish. hassassin's were the secret islamic order that smoked dope as a reward for killing and risking their lives.
D2 added assassins with dual claws in their 1st and only expansion. maybe gw will also throw in barbarians with lances and whirlwind moves.
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Dec 12, 2005, 12:31 AM // 00:31
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#508
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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i heard from a very reilable source taht the assassin character is not all its cracked up to be. it wont be the character everyone is talking a/b once chap 2 is released. apparently the unknown character is the shizz
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Dec 12, 2005, 01:06 AM // 01:06
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#509
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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OT: Just couldn't help myself...
Quote:
Originally Posted by Showtime
assassin from the word hashish. hassassin's were the secret islamic order that smoked dope as a reward for killing and risking their lives.
D2 added assassins with dual claws in their 1st and only expansion. maybe gw will also throw in barbarians with lances and whirlwind moves.
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OT but yes I read the Dan Brown book 'Angels and Deamons'... very good book (reading 'Deception Point' now). I noted Dan Brown never mentioned the Hassasin's idioligy, and never used the term 'Muslim' to describe the character.
And the Hassasin's were Middle Eastern... but saying they were an "Islamic Order" is untrue... (factoid: The largets Muslim community is NOT arab; majority of Muslims world wide do NOT speak Arabic)
(http://en.wikipedia.org/wiki/Assasin)
Anwyays, just doin my bit to keep the record straight. It's bad enough people think we are all terrorists out to kill ppl; last thing we need is for gamers to think we are all highly trained assassins to
Anyways its an interesting lil teaser... can't wait to try it out. I just hope there is a tie in with the current game so that it melds together some how; cuz I dont see myself finishing this one in time lol
"Finishing" i.e. ascending all 4 characters, and pimpin' em out with fissure armor lol
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Dec 12, 2005, 01:15 AM // 01:15
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#510
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
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hm... maybe the unknown's some sort of Summoner...
Summon Charr Warlock
Enchantment Spell
25e, 5s casting time, 60s recharge time
Summon a level 1-15 Charr Warlock with 100-300HP. Charr Warlock randomly casts: Heal Area, Fire Storm, Phoenix, and Lava Font. This summon is dissolved after 10-60s.
Summon Black Wraith
Elite Enchantment Spell
25e, 5s casting time, 60s recharge time
Summon a level 1-24 Black Wraith with 50-240HP. Charr Warlock randomly uses: Bestial Pounce, Scavenger's Strike, Feral Strike, Brutal Strike, Call of Haste, and Maiming Blow. This summon is dissolved after 10-60s.
hmm....
Last edited by Hiryu; Dec 12, 2005 at 01:20 AM // 01:20..
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Dec 12, 2005, 08:40 AM // 08:40
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#511
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Academy Page
Join Date: Aug 2005
Location: France
Profession: N/
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Quote:
Originally Posted by menelik_seth
OT but yes I read the Dan Brown book 'Angels and Deamons'... very good book (reading 'Deception Point' now). I noted Dan Brown never mentioned the Hassasin's idioligy, and never used the term 'Muslim' to describe the character.
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hum... I will not risk me taking Dan Brown for an example...
i read one book of him (the famous da vinci code) and i certainly wont do it again
i dont believe in god, so my critic is not influenced by my religion
but, this guy is not talkink about historical facts, he does not really know how to write a book, his story is quiet boring... but he's surely the best buisness man of the last 10 years
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Dec 12, 2005, 11:03 PM // 23:03
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#512
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Ascalonian Squire
Join Date: Dec 2005
Guild: Born To Run (BTR)
Profession: W/Mo
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Quote:
Originally Posted by Man With No Name
Sounds like a bad idea to me. Guild Wars already has all the basic classes covered -- so what will the "Assassin" be..??
Some kind of Warrior "Elite" class..?? ( aka LoD or NwN Expansions )
Will the introduction of the "Assassin" make the Warrior class redundant..??
I can already make an "Assassin"-type character with the beauty of the dual-class system -- why type-class it..??
I'm gonna remain sceptical
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Most likeley
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Dec 17, 2005, 03:55 AM // 03:55
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#513
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Academy Page
Join Date: Dec 2005
Location: Ireland
Profession: A/
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Quote:
Originally Posted by freddo
hum... I will not risk me taking Dan Brown for an example...
i read one book of him (the famous da vinci code) and i certainly wont do it again
i dont believe in god, so my critic is not influenced by my religion
but, this guy is not talkink about historical facts, he does not really know how to write a book, his story is quiet boring... but he's surely the best buisness man of the last 10 years
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Read Digital Fortress and you'll be able to solve a puzzle that his IQ 300 brown haired women can't.
lol
If duel wielding was a unique attribute... 0-6 reduces your penalties, 7-8 is normal and form 9+ you get a bonus to defence or attack
Simply because if your ambidextrious its not as big a deal. However since most of us arent TRAINING comes into it. And a warrior who is used to fighting 1 weapon encounters probels with a duel weilding foe...
Duel Weilding
Finess (adds to accuracy of thrown weapons)
Shadow Magic Techniques (like dodge or teleport to living enemy)
Assassin Equipment (smoke bombs. poison darts etc)
assassin sohul have lo armour MAX of 60
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Dec 18, 2005, 06:45 PM // 18:45
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#514
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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Quote:
Originally Posted by Hiryu
hm... maybe the unknown's some sort of Summoner...
Summon Charr Warlock
Enchantment Spell
25e, 5s casting time, 60s recharge time
Summon a level 1-15 Charr Warlock with 100-300HP. Charr Warlock randomly casts: Heal Area, Fire Storm, Phoenix, and Lava Font. This summon is dissolved after 10-60s.
Summon Black Wraith
Elite Enchantment Spell
25e, 5s casting time, 60s recharge time
Summon a level 1-24 Black Wraith with 50-240HP. Charr Warlock randomly uses: Bestial Pounce, Scavenger's Strike, Feral Strike, Brutal Strike, Call of Haste, and Maiming Blow. This summon is dissolved after 10-60s.
hmm....
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I like this idea Reminds me of this expansion for Quake, where u could use this horn to summon a random creature to follow you around like a pet and attack.
It could be interesting. I think they need to redevelop the pet system first tho, before they add any other types of "pets"
For example, how is it that I can command henchies to attack, without myself attacking: "shift+ctrl+space" to target, henchies attack ur target.... But this doesn't work on my pet? The pet will only attack when u actually attack, and is usually slow in responding.
The devs could tighten this behavour up a bit more...
Y'know I never played any other MMO before GW; have they done this class before:
A Druid: A character that uses his natural surroundings to his advantage.
This character's skillset is strongly tied to his environment; he cannot use winter skills in the Desert, for example. Or use Jungle skills in Shiverpeaks.
His skills mostly consist of Nature Rituals, Spirits. Causing conditions that can bring an advantage to his teammates, and disadvantage to the opposing team. Mostly a supporting character; not meant for solo farming.
The Druid can also shapeshift for a short period; in this form he cannot cast any spells... but it's the only form where he can deal direct damage. The form he takes is also environmentally dictated...
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Dec 18, 2005, 06:50 PM // 18:50
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#515
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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looks like a mes ranger concetrating wilderness skills
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Dec 20, 2005, 02:08 PM // 14:08
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#516
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Pre-Searing Cadet
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you guys have no imagination... c'mon...
i got to page 2 before i stopped reading, so some of these ideas may already be in there...
there's easy fixes to most of the problems you guys have w/ the class:
Stealth mode - stance - smaller aggro bubble and disappear from non-ally radar
that would make it effective in pvp and pve
duel weilding... an assassin needs to have this, that's just a duh thing to me, but i'm a d2 lod vet, so... a lot of the ideas i'll have will be spinoffs of that (and the creators of AN were guys that worked on the diablo titles, so they've prolly played a lot of d2 as well)
overall it will be a mix between warrior and ranger i'd think, not as good at tanking as warrior, but better than ranger, uses melee most of the time but with several specialized skills for distance
some thoughts on distance skills that would work well:
knife throw, low dmg, causes bleeding
or knife throw, causes crippling
ya know, crap like that
maybe throw a few traps in there, nothing like the lightning traps in d2, but something that wouldn't be used by a ranger, using chemicals or something
stances that work with duel weilding, like for 10 seconds you have 75% chance to block, and of those blocked 50% chance to cause bleeding or crippling or something
i'd think the class specific attribute would be stealth, that way if you want to be able to have powerful stealth skills you've gotta have assassin as primary
make cross class skills so that if you have ranger as secondary you can have new bow skills
there's just a ton of stuff that they could do to make this a kickass class that doesn't make anything redundant
--Jaster
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Jan 17, 2006, 10:20 PM // 22:20
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#517
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Mirror Of Reason [SNOW]
Profession: R/Mo
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Jaster's post is spot on
Jaster has it spot on for the new class imho but we will have to wait until the weekend to see.
As for copying WoW? I would sooner it copied Never Winter Nights
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